In this article, we look at Kaladesh, a steampunk setting influenced by the Middle East and India where almost anyone can create wondrous devices. The articles still have enough of a primer to get started and also offer plenty of material that can be used in homebrew settings. Wyatt also writes the text for the series of Art of Magic: The Gathering that take much more in-depth looks at the settings revealed in each set. The articles are written by James Wyatt, a longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014. Tucked away on the Wizards of the Coast website is a series of Plane Shift articles featuring worlds from the Magic: The Gathering that offer setting details and game statistics for Fifth Edition. Wizards of the Coast hasn’t tipped their hand for 2018, but anyone looking for new material to chew might want to check out the other game that made the company’s name. Not only was Tomb of Annihilation a critical hit with fans, Xanathar’s Guide to Everything became one of the best selling D&D books of the entire line. Fifth Edition’s release schedule has kept both groups hungry, but 2017 was something of a banner year for the game. Join the new adventure starting January 11th at 7 PM PT on Geek & Sundry’s Twitch and on Alpha.ĭungeons & Dragons players and Dungeon Masters seem to always be on the lookout for new material. On a hit the target takes an additional 5d10 fire and 5d10 weapon type damage.Critical Role is our D&D show where each week a talented group of voice actors adventures in a realm created by GM Matt Mercer. Once per long rest if you were to drop to 0 HP or die from an attack you can move your movement up to the attacker and make a melee attack with advantage. Once you use this feature, you can’t use it again until you finish a long rest. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright. ![]() ![]() If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10 damage of the weapon’s type. When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. Starting at 17th level, you can delay death for an instant to perform a final heroic act. Once per turn when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 of the same damage type to the target. Once per turn when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 of the same damage type to the target. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 of the same damage type to the target. When you deal thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.Īt 8th level, you gain the ability to infuse your weapon strikes with divine energy. When you roll fire or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.Īt 6th level, when you deal thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you. Starting at 2nd level, you can use your Channel Divinity to channel your zeal into unchecked ferocity. When you use the Attack action you may make one weapon attack as a bonus action. You regain all expended uses when you finish a long rest You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). When you use the Attack action, you can make one weapon attack as a bonus action. You gain proficiency with martial weapons and heavy armor.įrom 1st level, Hazoret delivers bolts of inspiration to you while you are engaged in battle. ![]() When you choose this domain at 1st level, you gain proficiency with matial weapons and heavy armor. See the Divine Domain class feature for how domain spells work.ħthfire shield (warm shield only), freedom of movement You gain domain spells at the cleric levels listed in the Zeal Domain Spells table. The zeal domain is granted to those who follow the teachings of the God-Pharaoh Hazoret. She recognizes, however, that the best way to teach zeal is by demonstrating it. Hazoret is charged with cultivating this zeal in the initiates who come under her care, and she has undertaken the task with appropriate enthusiasm. The God-Pharaoh expects those he welcomes into the afterlife to desire it above all other pleasures and achievements, and for them to show their dedication, passion, and fervor through their actions. Hazoret: Zeal Domain for Clerics from Planeshift Amonkhet
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